;_________________________________________
;
; Available Cinematic Script Commands
;
; time/frame	Create_Object,	id (slot), preset_name, x, y, z, facing, animation
; id can be -1 to mean do not store this object, and do not destroy
; 0 Create_Object, 0, .44 Magnum, 0, 0, 0, 180, "Human.jump"
;
; time/frame	Destroy_Object, id (slot)
; 0 Destroy_Object, 0
;
; time/frame	Play_Animation, id (slot), animation_name, looping, sub_obj_name
; 0 Play_Animation, 0, "Human.Jump", false
;
; time/frame	Control_Camera,	id ( slot )
; use id -1 for disabling control;
; note this will also disable star control and disbale the hud
; 0 Control_Camera,	0
;
;_________________________________________

;*******************  CHEAT SHEET ******************************

;Start frame	create_object	slot number	model	x,y,z,facing	animation name( model*hierarchy*.anim )
;Start frame	Play_Animation 	slot number	anim name ( model*hierarchy*.anim )	looping		Sub Object
;Start frame	Play_Audio	wave filename	slot number	bone name
;								* no slot # / bone name = 2D Audio
;0= NO LOOP ( kills object when finshed )	1= LOOP

;************************* LEVEL 3: HOVERCRAFT EXPLODE AT BEACH  ************************

; ********************************** AUDIO

-280	Create_Object,		8, "XG_RT_AudioA"
-280	Play_Animation,		8, "XG_RT_AudioA.XG_RT_AudioA", 0
-280	Play_Audio, 		"Door_Open", 8, "BN_CH_Dooropen"
-281	Play_Audio,		"Rope_Out", 8, "BN_Rope"

-401	Create_Object,		9, "XG_RT_AudioL"
-401	Play_Animation,		9, "XG_RT_AudioL.XG_RT_AudioL", 0
-402	Play_Audio,		"Rope_Zip", 9, "BN_Troops"

-581	Create_Object,		9, "XG_RT_AudioL"
-581	Play_Animation,		9, "XG_RT_AudioL.XG_RT_AudioL", 0
-582	Play_Audio,		"Rope_Zip", 9, "BN_Troops"

-761	Create_Object,		9, "XG_RT_AudioL"
-761	Play_Animation,		9, "XG_RT_AudioL.XG_RT_AudioL", 0
-762	Play_Audio,		"Rope_Zip", 9, "BN_Troops"

-851	Create_Object,		10, "XG_RT_AudioZ"
-851	Play_Animation,		10, "XG_RT_AudioZ.XG_RT_AudioZ", 0
-852	Play_Audio,		"Door_Close", 10, "BN_CH_Doorclose"
-852	Play_Audio,		"Rope_Retract", 10, "BN_Rope"


; ****************************** Trajectory

-000	Create_Object,		1, "XG_TransprtBone",			0, 0, 0, 0
-000	Play_Animation,		1, "XG_TransprtBone.XG_RT_TrajA", 1

-400	Play_Animation,		1, "XG_TransprtBone.XG_RT_TrajL", 1
-491	Play_Animation,		1, "XG_TransprtBone.XG_RT_TrajL", 1

-581	Play_Animation,		1, "XG_TransprtBone.XG_RT_TrajL", 1
-671	Play_Animation,		1, "XG_TransprtBone.XG_RT_TrajL", 1

-761	Play_Animation,		1, "XG_TransprtBone.XG_RT_TrajL", 1

-851	Play_Animation,		1, "XG_TransprtBone.XG_RT_TrajZ", 0
;-1180	destroy_object,		1

; ****************************** Transport

-000	Create_Real_Object,	2, "Nod_Transport_Helicopter", 1, "BN_Trajectory"
-000	Set_Primary,		2
-000    Attach_Script,          2, "M07_Disable_Hibernation", "1"
-000	Attach_to_Bone,		2,1,"BN_Trajectory"
-000	Play_Animation,		2, "v_Nod_trnspt.XG_RTN_TrnsptA",1

-401	Play_Animation,		2, "v_Nod_trnspt.XG_RTN_TrnsptL",1
-491	Play_Animation,		2, "v_Nod_trnspt.XG_RTN_TrnsptL",1

-581	Play_Animation,		2, "v_Nod_trnspt.XG_RTN_TrnsptL",1
-671	Play_Animation,		2, "v_Nod_trnspt.XG_RTN_TrnsptL",1

-761	Play_Animation,		2, "v_Nod_trnspt.XG_RTN_TrnsptL",1

-851	Play_Animation,		2, "v_Nod_trnspt.XG_RTN_TrnsptZ",0
;-1180	destroy_object,		2

; ****************************** Rope

-291	Create_Object,		3, "XG_RT_rope",			0, 0, 0, 0
-291	Play_Animation,		3, "XG_RT_rope.XG_RT_ropeA", 1

-401	Play_Animation,		3, "XG_RT_rope.XG_RT_ropeL", 1
-491	Play_Animation,		3, "XG_RT_rope.XG_RT_ropeL", 1

-581	Play_Animation,		3, "XG_RT_rope.XG_RT_ropeL", 1
-671	Play_Animation,		3, "XG_RT_rope.XG_RT_ropeL", 1

-761	Play_Animation,		3, "XG_RT_rope.XG_RT_ropeL", 1

-851	Play_Animation,		3, "XG_RT_rope.XG_RT_ropeZ", 0
;-880	destroy_object,		3

; ****************************** Troop Bone

-401	Create_Object,		4, "XG_RT_TroopBone",			0, 0, 0, 0, 

-401	Play_Animation,		4, "XG_RT_TroopBone.XG_RT_TroopBone",1

-581	Play_Animation,		4, "XG_RT_TroopBone.XG_RT_TroopBone",1

-761	Play_Animation,		4, "XG_RT_TroopBone.XG_RT_TroopBone",0

;-790	destroy_object,		4

; ****************************** Character

-401	Create_Real_Object,	5, "M10_Reinforcement", 2, "SPAWNER"
-401	Attach_Script,		5, "RMV_Trigger_Killed", "1110009,10000,10000"
-401	Attach_Script,		5, "M00_No_Falling_Damage_DME", ""
-401	Attach_To_Bone,		5, 4, "TROOP_L"
-401	Play_Animation,		5, "h_a_troopdrop",0
-487	Attach_To_Bone,		5, -1, "TROOP_L"

-581	Create_Real_Object,	6, "M10_Reinforcement", 2, "SPAWNER"
-581	Attach_Script,		6, "RMV_Trigger_Killed", "1110009,10000,10000"
-581	Attach_Script,		6, "M00_No_Falling_Damage_DME", ""
-581	Attach_To_Bone,		6, 4, "TROOP_L"
-581	Play_Animation,		6, "h_a_troopdrop",0
-667	Attach_To_Bone,		6, -1, "TROOP_L"

-761	Create_Real_Object,	7, "M10_Reinforcement", 2, "SPAWNER"
-761	Attach_Script,		7, "RMV_Trigger_Killed", "1110009,10000,10000"
-761	Attach_Script,		7, "M00_No_Falling_Damage_DME", ""
-761	Attach_To_Bone,		7, 4, "TROOP_L"
-761	Play_Animation,		7, "h_a_troopdrop",0
-847	Attach_To_Bone,		7, -1, "TROOP_L"

; ****************************** Air Turbulence

-350	Create_Object,		7, "XG_AG_RT_BnAir",			0, 0, 0, 0, 
-721	destroy_object,		7

; ****************************** Primary Destroyed

1000000	Destroy_Object, 1
1000000	Destroy_Object, 2
1000000	Destroy_Object, 3
1000000	Destroy_Object, 4
1000000	Destroy_Object, 7
1000000	Destroy_Object, 8
1000000	Destroy_Object, 9
1000000	Destroy_Object, 10






